Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.
- Server announcements and achievements are designed to encourage groups to experience new content.
- Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting. – Steven Sharif
- Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.
- Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node. – Steven Sharif
- Relics can also be awarded for accomplishments that span many different progression paths, such the number of citizens achieving advanced stages of their artisan classes.
- The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve you know the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon. – Steven Sharif
- Relics include the four Ancient artifacts of Verra that were originally discovered by King Atrax in his pursuit of the power of The Essence.
- These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.
- These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.
- Access to the material components of the relics stored in a node's reliquary is granted to registered attackers after successfully destroying that node in a node siege, even though they are not citizens of that node.
- When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have. – Steven Sharif
The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence. These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world. These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.
- The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.
- The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.
- The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.
- The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.
- Pierwsze osiągnięcia na świecie i serwerze.
- Będą tablice liderów.
- Na postaci mogą być widoczne przedmioty związane z tytułami lub osiągnięciami.
- Niektóre tytuły odblokują specjalne umiejętności lub zdolności podczas oblężeń i wydarzeń.
To w pewnym sensie redefiniuje to, czego gracze doświadczą w grze MMORPG w którym wchodząc na pustynię pozbawioną tak naprawdę jakiejkolwiek struktury poza tym, co stworzyła społeczność; a potem to, co można stworzyć, można zmienić, jeśli chcą doświadczyć fabuły, która była widziana na innym serwerze, ale wiesz, że walczysz ze smokiem, ponieważ jesteś w pobliżu góry, a drugi serwer walczy z Krakena, ponieważ jesteś blisko wybrzeża i chcesz walczyć z tym Krakenem ze względu na jego drop table. Jeśli chcesz to podążać za metą, lub po prostu chcesz to mieć pod pasem: być pierwszym na serwerze, który pokona tego Krakena, a nie stworzyłeś jeszcze węzła, wiesz, że na tobie spoczywa obowiązek zamanifestowania tego w grze. – Steven Sharif
- Social organizations.
- Guild castles.
- Node governments.
There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and you know that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so. – Steven Sharif
- Number of successful siege defenses.
- Number of successful siege assaults.
- Number of PvP kills.
- Raid participation points.
- Number of firsts.
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed. – Steven Sharif
- Podcast, 2018-08-04 (1:35:58).
- Interview, 2020-07-18 (56:11).
- Podcast, 2021-09-29 (10:49).
- Livestream, 2018-02-09 (29:26).
- Livestream, 2020-11-08 (15:-1).
- Livestream, 2020-11-08 (00:49).
- Livestream, 2020-11-08 (07:58).
- Livestream, 2020-11-30 (52:56).
- Livestream, 2017-05-15 (44:10).
- Podcast, 2018-08-04 (59:23).
- Livestream, 2020-07-25 (1:52:45).
- Livestream, 2017-05-22 (28:02).
- Livestream, 2018-07-09 (47:17).
- Livestream, 2021-06-25 (1:35:08).
- Interview, 2020-07-19 (23:29).
- Livestream, 2017-05-26 (37:17).
- Livestream, 2019-07-26 (1:20:48).
- Livestream, 2017-05-17 (58:18).
- Livestream, 2018-09-27 (55:39).
- Livestream, 2017-11-17 (9:49).
- Podcast, 2018-08-04 (1:47:21).
- Livestream, 2017-07-18 (58:50).