Town hall

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Winstead Village (scena 3) node town hall in Alpha-2.[1]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[2]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[3][4][5][2]

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Node governments

Alpha-1 winner of Mayoral election.[8]

There are a number of different seats that can exist within a node, and carry different responsibilities.[9]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[10][9][11][12]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[10]Steven Sharif

Leadership powers

Alpha-1 Empyrean city node information panel.[14]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[12]

Mayoral leadership powers are granted to mayors via the use of mandates.[15][7]

  • Declaring war on another node and rallying citizens to the cause.[20][2]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[37]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[39]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[40]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[41][42]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[41]Steven Sharif
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Choosing a node name from a predetermined list.[43][44]
  • Guilds do not control nodes.[45][46]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[12]
    • Only a certain number of guilds may participate in these roles.[12]
    • Separate guild roles are reserved for small, medium and large guilds.[12]

Node wars

Node governments may declare war on another node and rally citizens to the cause.[20][2]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[49]Steven Sharif

Battle maps

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[50]

  • Battle maps might not fit into lower level or smaller sized taverns.
  • Battle maps are not currently on the official roadmap for launch.[51]


Battle maps offer an interactive command map instead of the standard World map. The system would be accessed through City hall or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[51]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[52]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[53]Steven Sharif


See also


  1. Video, 2023-08-31 (49:05).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 City hall.
  3. Video, 2023-08-31 (33:07).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Blog: Development Update with Village Node.
  5. Transmisja na żywo, 2023-08-31 (50:25).
  6. 6.0 6.1 Transmisja na żywo, 2020-10-30 (1:01:00).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Transmisja na żywo, 2017-11-17 (9:49).
  8. Transmisja na żywo, 2020-03-28 (1:02:46).
  9. 9.0 9.1 Steven Quote2.png
  10. 10.0 10.1 10.2 10.3 Transmisja na żywo, 2023-09-29 (1:07:01).
  11. 11.0 11.1 11.2 11.3 Transmisja na żywo, 2019-07-26 (1:20:48).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 MMOGames interview, January 2017
  13. 13.0 13.1 Transmisja na żywo, 2020-07-25 (1:52:45).
  14. Transmisja na żywo, 2018-12-12 (14:48).
  15. 15.0 15.1 15.2 15.3 Transmisja na żywo, 2023-08-31 (31:44).
  16. Transmisja na żywo, 2023-08-31 (59:43).
  17. 17.0 17.1 Wywiad, 2020-07-08 (1:04:05).
  18. 18.0 18.1 Transmisja na żywo, 2017-06-30 (53:57).
  19. Transmisja na żywo, 2023-08-31 (39:17).
  20. 20.0 20.1 20.2 20.3 20.4 Transmisja na żywo, 2022-04-29 (27:42).
  21. Transmisja na żywo, 2020-03-28 (1:03:38).
  22. steven-tavern-games-1.png
  23. steven-tavern-games-2.png
  24. Tax spending.png
  25. Transmisja na żywo, 2020-07-25 (1:22:40).
  26. Transmisja na żywo, 2018-01-18 (37:05).
  27. siege equipment.png
  28. Transmisja na żywo, 2020-06-26 (59:11).
  29. 29.0 29.1 29.2 Transmisja na żywo, 2023-08-31 (35:23).
  30. 30.0 30.1 30.2 Transmisja na żywo, 2023-08-31 (44:21).
  31. Transmisja na żywo, 2022-08-26 (1:12:40).
  32. Transmisja na żywo, 2023-08-31 (29:04).
  33. Transmisja na żywo, 2023-08-31 (30:41).
  34. assassination.jpg
  35. Transmisja na żywo, 2021-12-23 (1:30:34).
  36. 36.0 36.1 steven-godspikes.png
  37. Transmisja na żywo, 2023-08-31 (41:15).
  38. 38.0 38.1 Blog - Know Your Nodes - The Basics.
  39. 39.0 39.1 Transmisja na żywo, 2023-08-31 (28:30).
  40. Steven Quote 3.png
  41. 41.0 41.1 Video, 2023-09-29 (1:52).
  42. Transmisja na żywo, 2023-08-31 (29:33).
  43. node naming.png
  44. Transmisja na żywo, 2017-05-19 (36:05).
  45. Transmisja na żywo, 2017-05-19 (36:09).
  46. steven guild leader mayor.JPG
  47. 47.0 47.1 Wywiad, 2020-07-19 (24:34).
  48. 48.0 48.1 steven-wars-prime-time.png
  49. Video, 2018-04-05 (41:48).
  50. The mighty beard!
  51. 51.0 51.1 Transmisja na żywo, 2017-10-31 (33:28).
  52. Transmisja na żywo, 2017-05-24 (40:50).
  53. 53.0 53.1 Transmisja na żywo, 2019-06-28 (1:26:14).