Template:Damage abilities

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Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[1] The root effect is nature based.[2]
Arcane Volley Arcane Volley (Active).png Mage Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[3][4]
Ball Lightning Ball Lightning Icon.png Mage Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[5][6][7]
Barrage Barrage Icon.png Ranger Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[8]
Battle Cry Battle Cry.png Fighter Unleash a resounding war bellow, applying the Riled effect to the caster and all nearby party members and Shaken to all nearby enemies. Gain 5 Combat Momentum for each target that was Riled. Riled targets have increased stability and have increased chance of tripping Shaken enemies.[9]
Bear Trap Bear Trap Icon.png Ranger Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[10]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[11]
Blizzard Blizzard.png Mage Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[12][13][5]
Blood Fusion Blood Fusion.png Fighter Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[14]
Brutal Cleave Brutal Cleave.png Fighter Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [15]
Bulwark Bulwark Icon.jpg Tank Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[16][17][18][19]
Call of the Wild Call of the Wild Icon.png Ranger Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[20]
Castigation CastigationIcon.jpg Cleric Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[21][17][22][23]
Cataclysm Cataclysm.png Fighter Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[24]
Chains of Restraint Chains of Restraint Icon2.png Cleric Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[25][26]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Fighter Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[27]
Concentrated Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies and deals significantly increased damage. 30m range.[28]
Cone of Cold Cone of Ice.png Mage Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[5][29][30]
Consecrating Wave Consecrating Wave.png Cleric Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[31][32]
Crippling Blow Crippling Blow.png Fighter Deal Physical damage and apply Snare to target enemy for 6 seconds.[33]
Disengage Disengage Icon.png Ranger Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[34]
Divine Censure DivineCensureIcon.jpg Cleric Hurls a radiant spear at the target, dealing damage.[35][17][36][23]
Ensnaring Vine Field Ensnaring Vine Field Icon.png Ranger Enemies are Snared while within Vine Field's area of effect.[37]
Exert Exert.png Fighter Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[38]
Expeditious Barrage Expeditious Barrage Skill Tree IconAlpha.png Ranger Reduce Barrage's movement penalty while channeled.[39]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[40]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[41]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[42]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[43]
Fireball Fireball (Active).png Mage Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[44] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[45]
Fissure Mage Spell 7.png Mage Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[46]
Form Of Celerity Form of Celerity.png Fighter While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[47]
Form Of Ferocity Form Of Ferocity.png Fighter While in this form, the caster receives +2% Attack Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[48]
Form Of Fluidity Form of Fluidity.png Fighter While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[49]
Frostbolt Frostbolt (Active).png Mage Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[50][51]
Grapple Grapple Icon.png Tank Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[52][53]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[54]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[55]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[56]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[57]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[58]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[59]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[60]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[61]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[62]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[63]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[64]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[65]
Greatsword basic attack Greatsword Auto Attack Icon.png Greatsword
Headshot Headshot.png Ranger Deals 175% physical damage to target enemy.[66]
Heartseeking Snipe Heartseeking Snipe Skill Tree IconAlpha.png Ranger Snipe has a 30% increased chance to critically hit against enemies beyond 20 meters.[67]
Inciting Strikes IncitingStrikesIcon.png Tank Slashes twice in a forward cone while adding additional threat.[68]
Judgment Judgment Icon2.png Cleric Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[69][70]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[71]
Lethal Blow Lethal Blow.png Fighter Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[72]
Lightning Reload Lightning Reload Icon.png Ranger Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[73]
Lightning Strike Lightning Strike (Active).png Mage Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[74][75]
Longbow basic attack Bow basic attack.png Longbow A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[76][77][78]
Lunging Assault Lunging Assault.png Fighter Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[79]
Magma Field (Lavastorm).png Mage Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[80]
Maim Maim.png Fighter Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[81]
Meteor (Meteor Shower).png Mage Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[82]
Mortal Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot deals 50% additional damage to targets below 50% of their maximum health.[83]
Multi Trap Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap now has 3 charges, but the cooldown is increased by 15 seconds.[84]
Multi-Scatter Shot Multi-Scatter Shot Skill Tree IconAlpha.png Ranger Scatter Shot has an additional charge.[85]
Omnidirectional Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger Disengage now moves you in the direction of your input instead of always backward.[86]
Overpower Overpower.png Fighter Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[87]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[88]
Piercing Shot Piercing Shot.png Ranger Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[89]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[90]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[91]
Raining Death Raining Death reskin.png Ranger Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[92]
Refreshing Headshot Mortal Headshot Skill Tree IconAlpha.png Ranger Headshot refunds 4 seconds of its cooldown when it hits a Marked target.[93]
Reinvigorating Disengage Omnidirectional Disengage Skill Tree IconAlpha.png Ranger When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.[94]
Rupture Rupture.png Fighter Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[95]
Scatter Shot Scatter Shot Icon.png Ranger Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[96]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[97]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[98]
Shortbow basic attack Copper Shortbow Icon.png Shortbow A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[77][78]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[99]
Smite Smite.png Cleric Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[100][101]
Snipe Snipe New.png Ranger Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[102]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[103]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[104]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[105]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[106]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[107]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[108]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[109]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[110]
Thundering Shot Thundering Shot Icon.png Ranger Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[111]
Trap Slinger Bear Trap Multitrap Skill Tree IconAlpha.png Ranger Bear Trap becomes a thrown projectile and arms itself instantly upon landing. Deals double damage when triggered.[112]
Tremoring Bellow TremoringBellowIcon.png Tank Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[113]
Vine Field Vine Field reskin.png Ranger Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[114]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[115]