Template:Camera settings

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The aim is to provide a variety of camera options in Ashes of Creation.[1]

  • A "pretty significant" zoom out distance for the camera will be possible.[2][3]
Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[2]Cody Peterson
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[5]Steven Sharif
Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[6]Margaret Krohn

The action combat camera is tied to the to the player's targeting reticle.[7][8]

  • There will likely be a hotkey that when held down will allow free camera movement in action mode.[8]
  • In future the user will have the ability to choose from different reticle appearances.[9]

Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[10]

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Transmisja na żywo, 2017-05-17 (35:41).
  • 2.0 2.1 Forums - Livestream Q&A 2022-08-26.
  • Transmisja na żywo, 2022-06-30 (52:08).
  • Video, 2022-06-30 (24:18).
  • 5.0 5.1 Wywiad, 2018-08-17 (4:31).
  • Reddit Q&A, 2019-01-8.
  • Video, 2022-09-30 (17:00).
  • 8.0 8.1 Transmisja na żywo, 2021-03-26 (59:21).
  • Transmisja na żywo, 2021-06-25 (26:11).
  • Transmisja na żywo, 2023-04-28 (53:09).
  • Camera.jpg
  • camera mechanics.png