Teleportation magic

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Teleportation magic is a school of magic in Ashes of Creation.[1]

Teleportation skills

Skill Icon Base skill
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[2][3]

Schools of magic

Different schools of magic exist within Ashes of Creation.[4]

There are a lot of different schools of magic... whether it be transformation, summoning magic, arcane magic, elemental magic, blood corruption, regular corruption, chaos, electricity. There's a whole bunch of influences that exist across the player abilities, but also across the environments and the POIs and unique to each of the cultures.[4]Steven Sharif
  • The developers adhere to a style guide for each school of magic.[4]

Mage augments

Mages will offer four magical schools of augmentation, such as teleportation, fire, frost, and lightning (electrical).[1][8][6]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[6]Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[1]Steven Sharif

Scientific node superpower

Scientific nodes that have reached Metropolis (scena 6) unlock teleportation within their vassal network, which can extend across seas, and also include islands.[9][10][11]

  • If there are multiple scientific metropolises, then an airship will provide faster travel between those scientific metropolises for citizens of those nodes and their vassal nodes, so long as the metropolises are not at war.[12]
  • Previously this was stated to be limited to citizens of metropolis scientific nodes regardless of the stage of the vassal node, so long as the vassal node is not at war.[12]
This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[12]

Wizualizacje

- None -

See also

References