Static housing destructibility

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Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[1]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Node sieges

Node sieges (Pre-alpha footage).[2]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[3]Margaret Krohn

Node sieges enable players to destroy nodes starting at Village (scena 3).[3] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[4]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[4]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[5]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![7]Steven Sharif

See also

References