Player businesses

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Shop sign concept art.[1]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[2]Steven Sharif

Player stalls, personal shops, and auction houses enable buying from and selling to other players.[3]

Player stalls Personal shops Auction houses
  • Listing fee.[9]
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[12][4][5]
  • Player must be online and present at the shop.[12][5]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[16][17][18][13]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[13]

Player stalls

Niküan player stall concept art.[19]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[19]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[9] or in Marketplaces (the constructible building available for placement by mayors of any Town (scena 4) node or higher).[10]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[4]

  • Player stalls are rentable by node citizens.[5]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[4]
  • Player stalls are linked to a player's warehouse.[13]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[7]
  • Player stalls do not require the attendance of the character or for that character to be online.[5]
    • An attendant NPC is assigned to the stall.[13][4] This may be an "image" of the player.[15]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[15]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[3]
    • This may no longer be accurate.[6]
  • Players are able to input required items for repair and also purchase required materials for that repair.[21]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[22]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[6][7][8]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[12]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[12]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[24]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[11]

Auction houses enable players to list items at the Economic node in which the auction house is located.[9]

  • A listing fee will be charged to list items in the auction house.[9]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[9]
    • This will be possible through an auctioneer emissary NPC in that node.[9]
    • Items cannot be listed in non-economic vassal nodes.[9]
  • Items listed are also visible in community boards (bulletin boards).[6]

Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[25]

That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[25]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[11]

Share market

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

As nodes develop, player governments may open a Stock exchange (also called Stock markets and Sharemarkets) where players can buy and sell shares in Nodes, Guilds and Social organizations.[28][29]

  • There is no regulatory commission to restrict the purchase and sale of stocks.[30]

Real estate

Players buy the deeds for housing from the node itself.[31] Players can also buy and sell properties from other players.[32]

  • Housing will have a base price that scales with the number of citizens in the node.[33]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[35]
    • A grace period will occur before the housing becomes available for auction.[35]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[35]
    • At the end of the auction, the highest bidder will win the house.[35]
  • Static housing and apartments can be listed and sold to other players.[36][37]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[38]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[33]
  • Players will not be able to exceed their allotment of housing in the game.[41]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[41]Steven Sharif

Rental and leasing concepts are currently under consideration.[41]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[41]Steven Sharif

Bulletin boards

Bulletin boards are available within nodes[43] and player taverns.[44]


Taverns provide tiered services.[2]

The longer the tavern is in business and the more patrons served, the faster the tavern will level up.[48][2]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[48]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[49]Jeffrey Bard

Player to player trading

There will be player to player trading in Ashes of Creation.[50][51]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[50]Steven Sharif

Escrow system

info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

An escrow system is planned to prevent griefing in the crafting system.[55]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[55]

Artisan classes

Artisan classes and their professions.
Gathering professions Processing professions Crafting professions

Artisan classes allow a player to specialize in one or more of the three artisan skill trees: Gathering, Processing, and Crafting.[56]

Within each of the three artisan classes lies different professions.[57]

A character may only master one of the three parent artisan classes.[57]

  • It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[61][60][62][58]
  • A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[60]
When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[60]Steven Sharif

Artisan classes and their professions are not affected by a character's religion, or class.[63][64]

  • Race likely won't affect the artisan system.[63][64] Instead, certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[63]
One thing we've talked about in the past is replacing the racial abilities with more of a background style, where you get to select your background regardless of race; and so those two aren't tied intrinsically.[63]Steven Sharif

Gathering professions

Processing professions

Crafting professions

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[69][70] Each stage of the chain may require caravans to transport goods from one artisan to another.[71]

  1. Obtaining raw materials:[72]
  2. Refining the raw materials with the Processing profession.[70]
  3. Crafting the finished product using its crafting recipe.[70]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[75]Steven Sharif


Node taxes

Mayors are able to set tax rates for their node.[76]

Mayors/Node governments allocate resources, taxes, and quests to help develop node defenses.[79]

  • Tax money only goes toward funding node development. This gold cannot be withdrawn by the mayor or any other player.[80][81]
  • Taxation rates scale based on when a player joined a node as a citizen. The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[82]

Parent (Sovereign) nodes take a cut of all taxes from the housing and any services that occur within their vassal node structure.[80][83]

  • This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[83]

Housing taxes

When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[84]

  • A player's tax charge will be determined by the number of structures built on their plot.[81]

See also


  1. Transmisja na żywo, 2019-06-28 (51:37).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, 2018-04-23 (29:56).
  3. 3.0 3.1 3.2 3.3 steven-player-stalls-shops.png
  4. 4.0 4.1 4.2 4.3 4.4 Transmisja na żywo, 2017-05-10 (16:36).
  5. 5.0 5.1 5.2 5.3 5.4 steven-player-stalls-shops-online.png
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Transmisja na żywo, 2020-07-31 (1:34:06).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Transmisja na żywo, 2017-10-16 (59:39).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 steven-player-shops-placement.png
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Transmisja na żywo, 2019-05-30 (1:26:16).
  10. 10.0 10.1 10.2 Wywiad, 2020-07-08 (55:05).
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 Know Your Nodes: Economic Node Type.
  12. 12.0 12.1 12.2 12.3 12.4 Transmisja na żywo, 2020-10-30 (1:03:52).
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Transmisja na żywo, 2020-10-30 (1:04:59).
  14. 14.0 14.1 14.2 14.3 steven-ah-purchases.png
  15. 15.0 15.1 15.2 15.3 Transmisja na żywo, 2017-05-10 (35:16).
  16. Wywiad, 2020-07-08 (57:46).
  17. Transmisja na żywo, 2020-04-30 (1:14:44).
  18. siege spoils.png
  19. 19.0 19.1 Ashes of Creation Instagram, 2020-08-19.
  20. Transmisja na żywo, 2020-05-29 (1:00:57).
  21. player stall repair.png
  22. Transmisja na żywo, 2020-10-30 (1:06:09).
  23. Ashes of Creation Store: Confectioner’s Delight.
  24. Transmisja na żywo, 2020-03-28 (1:04:49).
  25. 25.0 25.1 Transmisja na żywo, 2021-03-26 (1:15:03).
  26. 26.0 26.1 Ashes of Creation - The visuals.
  27. economic-metro-linking.png
  28. 28.0 28.1 Transmisja na żywo, 2017-05-17 (11:27).
  29. 29.0 29.1 Stock Exchange.jpg
  30. 30.0 30.1 Wywiad, 2018-10-20 (5:51).
  31. MMOGames interview, January 2017
  32. 32.0 32.1 Node series part II – the Metropolis.
  33. 33.0 33.1 Transmisja na żywo, 2020-06-26 (53:41).
  34. Transmisja na żywo, 2017-05-12 (52:01).
  35. 35.0 35.1 35.2 35.3 Transmisja na żywo, 2017-05-12 (55:01).
  36. 36.0 36.1 Transmisja na żywo, 2020-06-26 (47:32).
  37. Transmisja na żywo, 2020-06-26 (54:03).
  38. 38.0 38.1 Wywiad, 2020-07-08 (33:34).
  39. Transmisja na żywo, 2020-06-26 (1:02:12).
  40. Transmisja na żywo, 2020-06-26 (56:08).
  41. 41.0 41.1 41.2 41.3 Transmisja na żywo, 2019-05-30 (1:23:41).
  42. Transmisja na żywo, 2017-05-19 (33:57).
  43. 43.0 43.1 Transmisja na żywo, 2017-10-31 (28:58).
  44. 44.0 44.1 The mighty beard!
  45. Transmisja na żywo, 2017-05-12 (53:08).
  46. Transmisja na żywo, 2017-05-10 (16:37).
  47. Transmisja na żywo, 2017-10-31 (30:34).
  48. 48.0 48.1 48.2 Transmisja na żywo, 2022-12-02 (1:22:30).
  49. Transmisja na żywo, 2017-05-26 (50:00).
  50. 50.0 50.1 Transmisja na żywo, 2017-05-15 (10:32).
  51. Transmisja na żywo, 2018-01-18 (46:56).
  52. Transmisja na żywo, 2023-02-24 (1:12:24).
  53. Transmisja na żywo, 2022-10-28 (24:28).
  54. Transmisja na żywo, 2021-04-30 (1:14:49).
  55. 55.0 55.1 Transmisja na żywo, 2017-05-10 (32:22).
  56. artisan classes.png
  57. 57.0 57.1 artisan mastery1.png
  58. 58.0 58.1 Transmisja na żywo, 2017-05-24 (32:07).
  59. Podcast, 2021-04-11 (44:29).
  60. 60.0 60.1 60.2 60.3 Transmisja na żywo, 2022-04-29 (1:13:00).
  61. steven-mastery-cap.png
  62. Transmisja na żywo, 2019-07-26 (1:09:46).
  63. 63.0 63.1 63.2 63.3 Transmisja na żywo, 2023-02-24 (1:18:05).
  64. 64.0 64.1 Transmisja na żywo, 2020-08-28 (2:05:21).
  65. Transmisja na żywo, 2017-07-18 (37:25).
  66. Transmisja na żywo, 2023-04-07 (1:00:55).
  67. Transmisja na żywo, 2022-10-28 (1:32:38).
  68. Transmisja na żywo, 2020-07-31 (1:31:11).
  69. Wywiad, 2020-07-20 (20:17).
  70. 70.0 70.1 70.2 70.3 Transmisja na żywo, 2017-05-10 (8:22).
  71. Transmisja na żywo, 2017-05-10 (6:12).
  72. 72.0 72.1 72.2 72.3 72.4 Transmisja na żywo, 2017-05-08 (20:41).
  73. Transmisja na żywo, 2017-07-18 (38:30).
  74. Transmisja na żywo, 2017-05-26 (26:00).
  75. Wywiad, 2018-05-11 (24:18).
  76. 76.0 76.1 Transmisja na żywo, 2020-03-28 (1:03:38).
  77. steven-tavern-games-1.png
  78. steven-tavern-games-2.png
  79. siege equipment.png
  80. 80.0 80.1 Transmisja na żywo, 2022-08-26 (1:10:16).
  81. 81.0 81.1 Tax spending.png
  82. Wywiad, 2020-03-27 (0:30).
  83. 83.0 83.1 Wywiad, 2018-05-11 (57:02).
  84. House Tax.png