Passive skills

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(Przekierowano z Passive abilities)
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Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[1]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[3]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Fighter Switching forms no longer triggers cooldowns or costs Combat Momentum.[5]
Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[6]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[7]
Climactic Whirlwind Climactic Whirlwind Skill Tree IconAlpha.png Fighter Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[8]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[9]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[10]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[11]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[12]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[13]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[14]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[15]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[16]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[17]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[18]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[19]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[20]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[21]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[22]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[23]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[24]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[25]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[26]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Fighter Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[27]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Fighter After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[28]
Perfect Timing Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[29]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[30]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[31]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Fighter Blitz generates 20 Combat Momentum.[32]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[33]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[34]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Fighter Killing an enemy with Lethal Blow resets the cooldown of Blitz.[35]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Fighter Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[36]
Second Strike Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[37]
Slicing Maim Slicing Maim Skill Tree IconAlpha.png Fighter Maim launches a piercing projectile that deals damage to enemies in its path.[38]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[39]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[40]
Swordmaster: Endurance Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[41]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[42]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[43]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[44]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[45]
Swordmaster: Swiftness Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[46]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[47]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Ranger Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[48]

Active skills

Players can build their characters with the active skills they want on their action bar (hotbar).[50][51][52]

Some people like to have a very minimalistic number of hot bars. They don't need necessarily to have three, four, five hot bars that are available; but some people do like that: They want to have all their items listed on their hotbar as well as their abilities, as well as as their mounts, as well as anything that they can essentially interact with as an icon.[56]Steven Sharif
  • Players are not given skills as they level up, they must choose what skills they take.[57]
  • There is no spellbook requiring memorization.[58]

There will be multiple hot-bars that you obviously have available, because you're going to have consumables, you're going to have active skills and whatnot. But the number of active skills are not going to overwhelm necessarily the character and be irrelevant especially at certain stages.[50]Steven Sharif

Primary skills

Alpha-1 preview primary skills.[59]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[60]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[61]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[62][63]

Universal skills

Universal skills, such as active blocking and dodge rolling, are able to be unlocked by all archetypes.[70][67]

Outside of your class-specific skill tree, there's going to be a subsection of a few skills that are universal, like active block, like dodge; and I think what we're going to do- or at least what we're going to be discussing here- is those universal skills will have progressions that might align with your passive tree; and you can spec skill points into progressing additional features of those universal abilities that you will have access to. So I think that's probably going to be the direction that we're going to take.[67]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[70]
Q: Will each archetype be equally efficient with universal skills, like dodging and active blocking, or will each of them have their own versions and flavors, or will some people be more powerful than others?
A: We want to provide a progression path that's shared for those universal skills across all the archetypes. So when you spend skill points, you can choose to spend them within the universal skill set and unlock particular ability types for the universal skills as well, but you will be spending them from the skill points that you would normally spend within your class-specific skill tree; and this offers again a different wheel of customization that I think is interesting.[70]Steven Sharif
  • The developers will be testing the use of separate energy mechanics for universal skills in Alpha-2.[71]
  • Universal skill progression may align with a player's passive skill tree.[67]

Weapon skills

Alpha-2 work-in-progress Greatsword weapon skill tree.[72]

The intent here is to give you choices. Either I want to extend and improve my combo, or I want just passive benefits that increase my attack speed or crit chance.[73]Brian Ferguson

Weapon skills grant passive skills and proc effects and other status conditions rather than usable skills on a player's action bar.[74] The more skill points that are allocated to the weapon tree, the greater a player's weapon familiarity. This influences things like the number of attacks, attack speed, and increased chances of proc effects from carrying out basic attacks with that weapon. These procs may offer synergy with the player's active skills.[75][76][77][78][79][80][81][82][83][84][85][86][2][87] This synergy also applies to active skills from other characters.[76][88]

Weapon skill trees are skill trees that you can unlock and invest points into as you continue to develop your experience with certain weapon types, certain weapon groups, like a dagger; and when you're doing your basic combo attack with those weapons, which is universal for all classes- anybody can use any type of weapon because stats can be changed on these weapon types through crafting and through drops- there will be certain proc effects that live on the weapon skill tree as you advance in them; and those proc effect effects will be able to interact with your archetype skills because they will have promotion type effects that occur when they synergize with one another.[75]Steven Sharif
Our approach is not going to be providing skills through weapons. It's going to be providing skills through classes.[78]Steven Sharif
Let's say a dagger has some slashing effects that bleed the target or that cripple the target... Every time you attack you have a chance to proc that effect. That effect then can synergize with what your active skills tree has available to it. So let's say your backstab deals 30 additional damage to a bleeding target. If you attack with your main weapon first and the target gets the bleed proc off and you do your backstab skill then you're synergizing your effects.[85]Steven Sharif
Let's say backstab that you can apply to deals damage to the target and it'll have a conditional modifier on that damage if you're behind the target, and it'll have a conditional modifier deal additional 50 damage if the target is under a bleed effect. So you want to synergize essentially your weapon proc conditions with your active skills so that you're timing your certain active skills appropriately with the status conditions that the target has taken.[84]Steven Sharif

See also

References

  1. 1.0 1.1 Transmisja na żywo, 2020-08-28 (1:12:50).
  2. 2.0 2.1 February 8, 2019 - Questions and Answers.
  3. 3.0 3.1 Transmisja na żywo, 2021-06-25 (23:08).
  4. Transmisja na żywo, 2023-03-31 (1:30:07).
  5. Art of War Skill Tree Description.png
  6. Brutality Description.png
  7. Trail Speed Bonus Description.png
  8. Climactic Whirlwind Skill Tree Description.png
  9. Consuming Lethal Blow Description.png
  10. Extended Duration 1 Weapon Tree Description.png
  11. Extended Duration 2 Weapon Tree Description.png
  12. Extended Duration 3 Weapon Tree Description.png
  13. Extra Stacks 1 Weapon Tree Description.png
  14. Greater Brutality Description.png
  15. Greatsword Hit 3+ Weapon Tree Description.png
  16. Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  17. Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  18. Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  19. Greatsword Hit 4 Weapon Tree Description.png
  20. Greatsword Hit 4+ Weapon Tree Description.png
  21. Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  22. Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  23. Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  24. Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  25. Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  26. Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  27. Meditative Form of the River Skill Tree Description.png
  28. Whirlwind Overdrive Skill Tree Description.png
  29. Perfect Timing Weapon Tree Description.png
  30. Potency 1 Weapon Tree Description.png
  31. Potency 3 Weapon Tree Description.png
  32. Raging Blitz Skill Tree Description.png
  33. Recharging Lunging Assault Description.png
  34. Reinvigorating Exert Skill Tree Description.png
  35. Reinvigorating Lethal Blow Skill Tree Description.png
  36. Relentless Form of the Avalanche Skill Tree Description.png
  37. Second Strike Weapon Tree Description.png
  38. Slicing Maim Skill Tree Description.png
  39. Swordmaster Consistent 1 Weapon Tree Description.png
  40. Swordmaster Consistent 2 Weapon Tree Description.png
  41. Swordmaster Endurance Weapon Tree Descriptions.png
  42. Swordmaster Potential 1 Weapon Tree Description.png
  43. Swordmaster Proc Rate 1 Weapon Tree Description.png
  44. Swordmaster Proc Rate 2 Weapon Tree Description.png
  45. Swordmaster Proc Rate 3 Weapon Tree Description.png
  46. Swordmaster Swiftness Weapon Tree Description.png
  47. Unstoppable Exert Skill Tree Description.png
  48. Weapon Mastery Bows Skill Tree Description.png
  49. Video, 2024-03-29 (47:19).
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  57. Transmisja na żywo, 2017-11-16 (30:02).
  58. Transmisja na żywo, 2017-05-19 (43:09).
  59. toast-keybinds-skills.png
  60. Transmisja na żywo, 2017-10-16 (1:00:44).
  61. Wywiad, 2018-08-08 (22:27).
  62. 62.0 62.1 Transmisja na żywo, 2023-12-19 (1:20:41).
  63. 63.0 63.1 progression.png
  64. 64.0 64.1 Transmisja na żywo, 2023-07-28 (1:04:27).
  65. 65.0 65.1 Wywiad, 2020-07-18 (1:05:04).
  66. class secondary.png
  67. 67.0 67.1 67.2 67.3 Transmisja na żywo, 2021-11-19 (50:38).
  68. Video, 2022-09-30 (17:00).
  69. Transmisja na żywo, 2021-09-24 (1:18:06).
  70. 70.0 70.1 70.2 Transmisja na żywo, 2023-12-19 (1:49:56).
  71. Transmisja na żywo, 2022-12-02 (1:05:08).
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  73. Video, 2023-12-19 (7:26).
  74. Transmisja na żywo, 2022-10-14 (18:34).
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  85. 85.0 85.1 85.2 85.3 Wywiad, 2020-07-18 (1:07:51).
  86. 86.0 86.1 86.2 Transmisja na żywo, 2020-01-30 (1:28:40).
  87. 87.0 87.1 Transmisja na żywo, 2018-06-04 (1:11:19).
  88. Wywiad, 2020-07-29 (55:44).
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