Node locations
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Każdy serwer od startu gry, będzie posiadał 85 lokalizacji węzłów z dodatkowymi 15 stolicami węzła (zamkami). (5 zamek x 3 węzeł zamkowy[1][2][3] dla wszystkich 100 węzłów w grze.)[4]
- Pierwotnie deweloperzy przewidzieli 103 lokalizacje węzłów z dodatkowymi 15 stolicami węzła co dawało łącznie 118 wszystkich. (przyp. red. zrezygnowano z tego)[5][6][1][2][3]
- Zmniejszenie ilości węzłów nie wpłynie na dostępność mieszkań dostępnych dla graczy czy pojemność serwera.[7][8]
- We have moved from a 103 nodes to 85 nodes; and there's a few reasons for that. One, when we were doing the calculations behind how- in Alpha 2 and in the game- we want these vassal structures to exist, we had more nodes than what felt meaningful and we wanted to condense some of that those curated story arcs and hooks into the environment and realm around the areas to be more bountiful at a lesser node value: meaning bringing down the node count so that we can increase the richness of each of those nodes more than what was at 103.[4] – Steven Sharif
- There were 9 node locations in Alpha-1.[9]
- Node locations are subject to change prior to Beta-1.[9]
List of nodes
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[11][12] This content adapts to the node progression of the zone it is in.[10][13]
- Additional buildings will spawn.[10]
- Additional mobs will spawn.[10]
- Different antagonists/leaders with different story lines.[10][13]
- Populations will change.[13]
- Content difficulty will change.[13]
- The content may be different altogether.[13]
- Additional quest hooks.[10]
- Dungeons will be unlocked when certain nodes advance to certain stages.[14]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[14]
- POI events are events that relate to specific points-of-interest (POI).[18]
- The location of points of interest will be the same on each server, but some servers may have limited or no access to them.[19]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[14]
See also
References
- ↑ 1.0 1.1 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 2.0 2.1
- ↑ 3.0 3.1 Podcast, 2018-04-23 (15:14).
- ↑ 4.0 4.1 Transmisja na żywo, 2022-08-26 (1:05:47).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ Wywiad, 2018-08-24 (3:44).
- ↑ Transmisja na żywo, 2022-08-26 (1:18:54).
- ↑ Transmisja na żywo, 2022-08-26 (1:06:42).
- ↑ 9.0 9.1 Transmisja na żywo, 2020-11-30 (37:16).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Transmisja na żywo, 2021-03-26 (50:33).
- ↑ Transmisja na żywo, 2021-03-26 (22:53).
- ↑ Transmisja na żywo, 2017-11-17 (36:22).
- ↑ 13.0 13.1 13.2 13.3 13.4 Transmisja na żywo, 2017-11-17 (18:29).
- ↑ 14.0 14.1 14.2 14.3 MMOGames interview, January 2017
- ↑
- ↑
- ↑ Transmisja na żywo, 2020-07-25 (46:08).
- ↑ Transmisja na żywo, 2022-04-29 (40:21).
- ↑