Mules

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Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[2] Mules transport goods on a much smaller scale than the caravan system.[3]

If a player dies there will be a period of time before their mule despawns. Other players must kill the mule to be able to loot it.[4]

If a player's mule dies its corpse will contain the same percentage of lootable items as the player (based on their flagging status).[4][5]

List of mule mounts

info-orange.pngTa sekcja zawiera informacje z testów Alpha-1. Będzie aktualizowany po udostępnieniu nowych informacji.

Breeding

Moonstrider Mule mount color schemes.

Many species of mules will be breedable.[6]

  • There will be smaller mules.[7]

Carrying capacity

Personal inventory limits[9][10] are tied to a backpack.[11] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[12][13]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[14]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[15]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[16]

Inventory capacity will be relatively limited for new characters.[16]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[16][17]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[16]

Item stacks will in general have quantity limits based on the type of item.[12]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[12]

Items transported by caravan must be stored in crates.[18]

  • The higher quality the crate, the greater its capacity.[18]
  • Crates will be required to transfer supplies between caravans and storage points.[18]
  • Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[18]
Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[18]Steven Sharif

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[20][21]

Artwork

See also

References