Leader boards

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Players will be able to opt-in to track certain achievements on leaderboards, such as.[1]

Leaderboards may be seasonal.[2]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[1]Margaret Krohn
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Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[4][5]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[5]Steven Sharif

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[7][8]

  • Titles can be received from arena play.[9]
  • Other rewards will be revealed at a later time.[10]
  • Arena points that can be used to buy gear is not currently in the design.[9]

PvP seasons

Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[7][11]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[13]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[13]Steven Sharif

World history

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The history of each server will be tracked and visible to players in a node's library.[16][17]

  • This design may have changed.[18]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[17]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[19]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[20]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[20]Steven Sharif

Libraries

At Village (scena 3) the scientific node's unique building is the Library.[16]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[18]Steven Sharif
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Players can use the Library to access information, including (but not limited to) the following:[16]

See also

References