Herbalism
(Przekierowano z Herbology)
Przejdź do nawigacji
Przejdź do wyszukiwania
Herbalism (herbology) is a Gathering profession in Ashes of Creation.[2][3]
List of gatherable herb resources
List of gathering tools
Item | Icon | Type | Resource tiers | Rarity | Level requirement | Source | Cost |
---|---|---|---|---|---|---|---|
Apprentice Herbalism Sickle | Tool | Common | Apprentice | Crafted items | |||
Crude Herbalism Sickle | Tool | Common | Crafted items | ||||
Cultivator | Tool | 1 - 3 | Rare | 1 | Vendor | 500 | |
Novice Herbalism Sickle | Tool | Common | Novice | Crafted items | |||
Soil Knife | Tool | 1 | Common | 1 | Vendor | 10 | |
Tiller | Tool | 1 - 2 | Uncommon | 1 | Vendor, Quest rewards | 100 |
Seasonal resources
Seasons affect crops and other herbology resources available for gathering or planting, including how crop rotation is managed.[5][6][7][8]
- Seasonal variations in resource availability will impact the economy and necessitate the transit of goods between different regions.[6]
- One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.[6] – Steven Sharif
- Seasons may not directly affect certain gatherables, such as veins of ore, but access to those resources may be blocked during certain weather conditions.[5][6]
- It won't likely affect too much on certain resource spectrums like veins of ore. Those might not be affected by the seasons or weather systems, but there might be blockages to cave networks that house those types of ore veins. Alternatively it is going to be significant impact on any type of herbology or plant-based types of gatherables. It's going to have significant impacts on crops that players can plant themselves on their properties; and that they'll be able to harvest. They're going to need to time the crop placement and its maturity window so that it's harvestable and available to be harvest before the change of seasons that might adversely affect certain types of crops. And not every biome will experience the same type of effects caused by the seasonality of the world. The desert biome might instead of snow have significant more winds that pick up that could be damaging to more fragile types of crops if you have a freehold in that location.[5] – Steven Sharif
Foliage
- There will be player collision with foliage.[12]
- As you move through a plant you're not just gonna go straight through the plant. It will move around on the client for you: you'll see that plant move because you intersected with it and passed through it. So there's collision with foliage there; but I'm not sure if it's going to be as granular on blades of grass. We do have footprints and footsteps... you can see them on the dirt surfaces; you can see them on the snow surfaces.[12] – Steven Sharif
- Different growth states will have different collision profiles.[13]
- For example as for trees, sapling stage requires no collision, but the young stage will have a collision that you can no longer go through.[13] – Alex Khudoliy
- Different seasons may unmask different types of vegetation.[1][14]
- Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[15]
- Q: Folks were wondering about foliage as it seems like it could hide your character from your own camera. Can it do something like turn transparent to you, so you... don't lose yourself in the grass?
- A: Absolutely. Those are literal higher fidelity types of polish that we get around to when we're out of guts of building core systems and abilities and archetypes. So, part of watching our game in development is understanding that a lot of the quality-of-life or polish-oriented features that you would typically see in a launched game are not yet worked on from our perspective. We're very much still on the core aspects of our feature development.[15] – Steven Sharif
2023-01-17 2022-09-08 2022-08-27 2022-03-24 2021-03-21
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Video, 2022-10-28 (19:10).
- ↑ Transmisja na żywo, 2022-10-14 (32:38).
- ↑
- ↑ Transmisja na żywo, 2022-04-29 (56:24).
- ↑ 5.0 5.1 5.2 Transmisja na żywo, 2022-05-27 (55:47).
- ↑ 6.0 6.1 6.2 6.3 Video, 2022-05-27 (15:50).
- ↑ Transmisja na żywo, 2017-05-08 (20:27).
- ↑
- ↑ Transmisja na żywo, 2020-07-31 (1:39:00).
- ↑ Transmisja na żywo, 2020-10-30 (43:01).
- ↑ 11.0 11.1 Twitter: Foul and ravenous spirits have been bound to these stinking flowers!
- ↑ 12.0 12.1 Transmisja na żywo, 2022-05-27 (1:01:45).
- ↑ 13.0 13.1 Video, 2022-10-28 (3:49).
- ↑ Transmisja na żywo, 2022-05-27 (54:49).
- ↑ 15.0 15.1 Transmisja na żywo, 2023-04-28 (53:09).