Genetics

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Genetics and Animal Husbandry will follow a Mendelian model of real-life genetics overlaid with magical tools that help understand and influence the process of the breeding of these animals in a fantastical way. Creatures will have characteristics that are determined by their genetics. There will be a multitude of traits that are related to appearance, performance, combat efficacy, even the different abilities that breeders can bring forward in a particular mount or pet. So no two creatures in Verra will be the exact same.[1]Steven Sharif

Animal husbandry and taming create mounts, pets, and livestock with unique traits that are determined by their genetics.[2][1][3][4] The genetic system will involve trial and error to determine what yields or combinations are possible. Like real-world genetics this will incorporate an element of RNG.[1][5][6][7]

You'll be able to breed creatures, study the offspring, and make informed decisions when the features you want to pursue in the next generation become apparent in you in the offspring you've created.[1]Steven Sharif
  • Dominant genetic traits might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed or even an entirely new species.[1][6]
    Mastery in Animal husbandry will involve unlocking greater cross-breeding potential between species to create more fantastical creatures; and there's even the potential for entirely new species to be unlocked by master breeders who are pushing the limits.[1]Steven Sharif
  • Powerful traits will be hidden in rare spawns and through rare mutations.[1][8]
There are elements of recessive and dominant genes; and the discovery of certain types of characteristics that mounts you breed will have based on that RNG element. You can increase the chances there based on proficiency. You can also increase the chances based on method, based on resources, so it's not something that is a pie in the sky RNG number, but rather something that you can hone over time.[9]Steven Sharif

Genetic traits

Genetic traits that can be manipulated through breeding.[2][1][10]

Breeding mechanics

Gryphon concept art.[11]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[12]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[1][13]

  • Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.[1][8]
    • Geographical location may be relevant for the creation of certain types of breeds.[1]
    Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands.[1]Steven Sharif
  • Royal mounts (such as Dragons) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.[14]
    • These mounts are not breedable.[15]
  • Mounts that are bred through animal husbandry may be sold at auction.[6]
    • These mounts can also be applied as certificates toward the construction of caravans.[6]
  • There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.[16]

Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.[1][17]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[17]

Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect.[1]Steven Sharif

There may be a user interface rather than recipes for the animal husbandry system that records successes and failures of breeding attempts.[18]

I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player.[18]Steven Sharif

There is a compendium of acceptable parameters for breeding[19], which isn't going to be known until players discover it.[6][7] This discovery may be different for different players.[7]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[6] There will be odd combinations, but there will be limits to what is possible.[7]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[7]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.

A modified character creation system allows customization of Summoner pets and Animal husbandry.[12][17]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[17]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[17]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[7]Steven Sharif

Mount abilities and stats

Noble Warhorn Sprint mount ability.[20]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[21]Steven Sharif

Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[22][23][21][24]

  • Mount abilities may provide either horizontal or vertical power gains.[22]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[22]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[27][28]
    • Jump abilities.[27]
      • Double-jumping may be possible for certain mounts.[29]
    • Terrain-specific capabilities.[27]
    • Gliding abilities.[27]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[28]Steven Sharif
  • Mounts will have varied speeds.[30]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[28]Steven Sharif
  • A player can dismount and have their mount follow them.[21][31]

See also

References