Divine Power

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Divine Power Cleric class resource indicator (yellow bar).[1]

There are now three resource bars for the Cleric and that third one you might have seen going up and down as Steven's been healing. This resource regenerates based on how much healing and damage you've been doing over the last 10 seconds. So the more Radiant Damage and the more you're healing- it's only effective healing so you can't overheal for this- but the more you're doing it, the faster this resource will build up and the way you spend this resource is on an ability called Divine Infusion. And what this is, is if you have enough resource to complete the cast of a spell you can use this during the cast of the spell and it will auto complete that spell.[1]John Collins

Divine Power Icon.png

Divine Power is a Cleric class resource in Ashes of Creation.[1][2][3]

  • Generated by casting healing and radiant damage spells.[1]
  • Divine Power can be consumed to instantly complete the remaining cast time of any healing spell currently being cast.[5][1][2][3]
    • Whether this applies to healing spells, offensive spells (or some subset thereof) will be playtested in Alpha-2.[6]
One of the concerns about that particular energy mechanic that I expressed to the team is how we balance whether or not that gets applied to pretty much any ability, because it is a bit of a subversion in The balancing act. You want to have minimum thresholds that players must in order to confer an effect on a target and so there's some concern there, but that's something we're going to play test and balance out throughout Alpha 2.[6]Steven Sharif
  • Previously Mend returned mana on hit proportional to the amount of Divine Power the player had. This is no longer present in the tooltips.[7][2][3]
Skill Icon Description
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[1][5][2][3]
Mend Mend.png Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[8][7]

Cleric

Alpha-2 Cleric gameplay in The Ruins of Thanalas.[10]

That was super easy. Either that or I'm just a literal god of a healer![11]Steven Sharif

Cleric4.PNG Cleric is an archetype in Ashes of Creation.[12]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[13]

  • In Ashes of Creation a Cleric's powers are not directly imbued by the gods. Instead, their powers are tied intrinsically to the use of manipulation of The Essence as a as a source of magic.[14]
One of the probably biggest delineations from your standard trope in MMORPGs is that the Cleric does not receive their powers from a divine source. At least not in the sense that is standard. It is still something that is tied intrinsically to the use of manipulation of the Essence as a source of magic. Now, the source of that Essence is up to question: There are some claims about it that might apply a divine interaction, but generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away should you step out of line in your alignment.[14]Steven Sharif

See also

References