Apartment buildings

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Apartment buildings are default service buildings that come pre-built with Village (scena 3) nodes and higher.[2][3][4][5][6]


Apartments provide instanced player housing functionality on a rental basis.[7][8]

  • Village (scena 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at Town (scena 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][7][5][8]
  • The number and sizes of available apartments increases as a normal part of node advancement.[7][6]
  • It is estimated that the number of apartments available in a Metropolis (scena 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[7]
  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[8]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][8]
  • It was previously stated that apartments would be available at Town (scena 4) or above.[8]
The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

Apartment benefits

Apartments offer the following benefits in addition to other player housing benefits.[9]

Apartment destructibility

Apartments may be destroyed in the following circumstances:[10]

  • If their building was destroyed during a node siege, even if the siege was not successful.[11][10]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[12]
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Node building destruction

Destructible castle.[13]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[14]Steven Sharif

Node buildings (including player housing) have hit points and can be damaged or destroyed by different systems.[15][16]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][18]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][18] Any NPCs or services offered by that building will not be available until the building is repaired.[19][16]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][18][15]


See also