Accessories

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Akcesoria to wizualne skórki, które da się zakupić w sklepie kosmetycznym.[2]

  • Akcesoria będą miały wydzielony slot w wyposażeniu gracza.[3]

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[4]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[4]

Emblems

Import of user-created image content (UCC) is being considered.[6] This was previously not under consideration.[7]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[8]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[6]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[8]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[7][9][10]

Emblem editor functionality is tentatively planned for Alpha-2.[10]

Cosmetic store

Ashes of Creation cosmetic store.[12]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[13]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[14] The cosmetic store offers limited time, limited quantity items to help sustain game development.[15]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[15]
  • Nothing in the cosmetic store will be pay to win.[16]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[15]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[2]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[16]

All cosmetic store items will be non-tradeable.[21] There will be no gifting mechanism for cosmetic items.[22]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[22]Steven Sharif

List of accessories

See also

References