2020-07-29 Steven Sharif Interview - TimTheTatman
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Ashes of Creation Steven Sharif Interview with TimTheTatman, 29 July 2020. Read the transcript
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Referenced by
- Active skills
- Alpha-1 castle sieges
- Alts
- Archetypes
- Arena ladder
- Arenas
- Armor
- Armor characteristics
- Armor types
- Ashes of Creation
- Bard
- Basic attacks
- Bow skill tree
- Buffs
- Castle nodes
- Castle siege declarations
- Castle siege defenses
- Castle sieges
- Changing citizenship
- Character
- Citizenship
- Citizenship benefits
- Class-specific quests
- Class augments
- Class progression
- Classes
- Classes by archetype combination
- Cleric
- Cloth armor
- Combat
- Corruption
- Crafting
- Crafting stations
- Damage types
- Death penalties
- Debuffs
- Design pillars
- Destructible environments
- Economy
- Empyrean leather
- Enchanting
- Enchantments
- Experience debt
- Fighter
- Full loot
- Game balance
- Game design
- Game difficulty
- Gameplay
- Gear
- Gear enhancements
- Gear proficiency
- Gear progression
- Gear sets
- Greatsword skill tree
- Guild benefits
- Guild castles
- Guild leaders
- Guild progression
- Guild war mechanics
- Guild war objectives
- Guild wars
- Guilds
- Healing
- Hunting grounds
- Inspiration
- Instancing
- Item deconstruction
- Item durability
- Item repair
- Item sinks
- Ladder system
- Leader boards
- Leveling
- Loot
- Mage
- Medium armor
- Node building destruction
- Node destruction
- Node footprint
- Node siege completion
- Node siege declaration
- Node siege defenses
- Node sieges
- Node wars
- Nodes
- Open-world PvP
- Open development
- Open world battlegrounds
- Passive skills
- Player corruption
- Player death
- Player flagging
- Player housing
- Player housing benefits
- Player stalls
- Playstyles
- Primary skills
- Progression
- PvP
- PvP background
- PvP seasons
- Ranger
- Religions
- Removing corruption
- Resistances
- Respawn lore
- Respeccing
- Rogue
- Roles
- Scribing
- Server prime-time
- Server reservations
- Servers
- Siege declarations
- Siege defenses
- Siege mechanics
- Siege participation
- Sieges
- Skill and stat dampening
- Skill points
- Skill types
- Skill upgrades
- Skills
- Stat growth
- Static housing
- Stats
- Status effects
- Summoner
- Switching archetypes
- Synergies
- Tank
- Titles
- Ultimate skill
- War declarations
- Weapon combo system
- Weapon progression
- Weapon skills
- Weapons