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Różnica pomiędzy stronami "Category:Reactive world" i "Animal husbandry"

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(Created - DRAFT ONLY)
 
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Game systems and mechanics that foster player interaction.
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{{Draft}}
  
[[Category:Design pillars]]
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[[Animal husbandry]] is a [[Profession|profession]] within the [[Processing]] [[Artisan class]].<ref name="livestream-16-June-2017">[https://youtu.be/f_8HoPU6HGw?t=1688 Ashes of Creation Livestream Q&A, 16 June 2017.]</ref>
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== Progression ==
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A player's [[Classes|class]] will relate to their [[Profession|profession]]:
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<blockquote>"If you need to tame a giant beast for husbandry as an example, it will be nice to be able to handle yourself in combat should that beast want to eat you instead".<ref>[[File:husbandry.png|350px]]</ref></blockquote>
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== Breeding mechanics ==
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* [[Animal husbandry]] will have discoverable blends of breeding.<ref>[[File:husbandry discoverable.png|350px]]</ref></blockquote>
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{{Notes}}
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[[Category:Artisan]][[Category:Mounts]]

Wersja z 15:32, 17 paź 2017

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Animal husbandry is a profession within the Processing Artisan class.[1]

Progression

A player's class will relate to their profession:

"If you need to tame a giant beast for husbandry as an example, it will be nice to be able to handle yourself in combat should that beast want to eat you instead".[2]

Breeding mechanics

References