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Template:Alliances: Różnice pomiędzy wersjami
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− | [[Ashes of Creation]] | + | [[Ashes of Creation]] may have specific content that revolves around [[Alliances]].{{podcast|11 May 2018|21m07|ni4DTaN6JvQ}} |
− | * | + | * [[Progression]] pathways within alliances.{{podcast|11 May 2018|21m07|ni4DTaN6JvQ}} |
− | * | + | * [[Guilds]] sharing common services with alliance members.{{podcast|11 May 2018|21m07|ni4DTaN6JvQ}} |
− | * | + | * Alliances can toggle relationships with [[Nodes|nodes]].{{podcast|11 May 2018|21m07|ni4DTaN6JvQ}} |
− | <blockquote>'' | + | <blockquote>''Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those you know channels of bonding between the different guilds or players, the more sustainable that relationship.''{{podcast|11 May 2018|21m07|ni4DTaN6JvQ}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Wersja z 17:38, 4 kwi 2020
Ashes of Creation may have specific content that revolves around Alliances.[1]
- Progression pathways within alliances.[1]
- Guilds sharing common services with alliance members.[1]
- Alliances can toggle relationships with nodes.[1]
Content that revolves around alliances specifically and progression within the development of that alliance; and the ability to share some common services between guilds that are part of that alliance. I think that additionally allowing alliances to toggle certain relationships with nodes as an interaction is beneficial. That's going to provide an interesting dynamic for players who are either members of the particular node that has the relationship established or members of the Alliance. So I think that obviously building systems is is about creating the channels by which these players can form bonds and the more layers you have around those you know channels of bonding between the different guilds or players, the more sustainable that relationship.[1] – Steven Sharif