Merchants

Z Ashes of Creation Wiki
Przejdź do nawigacji Przejdź do wyszukiwania
Alpha-2 Vendor NPC work-in-progress UI.[1]

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
  • Merchant NPCs will in general be able to buy items from players.[4]

Node types

Wezły istnieją w całym świecie Verry, a ulokowanie danego noda będzie wyznaczało jego typ. Ale ten typ będzie.. widoczny w pierwszej części rozwoju, w trakcie tworzenia, w czasie rzeczywistym węzła; is basically these NPCs, these merchants that come into an area and they offer services and/or of stores or whatever the deal may be. You will see the flavor of the node from those merchants. So if it's a military node you'll see military people. If it's... an economic node you'll see merchants. If it's a scientific one you'll see scholars; and if it's a divine one you'll see priests and clerics. So players will have a very firm understanding of which node is which type in order to know how they want to progress.[5]Steven Sharif

Każdy węzeł posiada przypisany spośród 4 dostępnych, typ węzła z jego unikatową specjalizacją.[2]

Typ węzła.[2] Specjalizacja.[2] NPC.[2] Waluta.[6][7]
Węzeł wiary Wiara i poziom umiejętności/poziom ulepszenia Kapłani Favor
Węzeł ekonomiczny Handel i poziom kupców Kupcy -
Węzeł wojskowy Walka i poziom wyszkolenia klasy Gwardia Honor
Węzeł naukowy Rzemieślnictwo i poziom budownictwa Uczeni -

Ashes of Creation pozwala Tobie, graczu, na wybór świata i wiary która będzie Cię otaczać. Wraz z typem węzła możesz zmienić przepływ dóbr i bogactw na serwerze. Pomożesz w rozwoju największych miast i pokierujesz najcenniejszymi dobrami w świecie Verry czy odblokujesz kolejną ścieżkę nowych historii (przp. red. zadań) wypełnionych sprzymierzeńcami oraz wrogami?[8]

Typ węzła jest z góry ustalony i taki sam na wszystkich serwerach.[2]

Dla przykładu: Czwarty poziom naukowego węzła w przypadku zniszczenia stanie się poziomem 0 o tej samej specjalizacji. Nigdy nie zmieni się, w żaden inny niż naukowy. Typ i lokalizacja węzła ma powiązanie z wpływami obszaru dookoła węzła.[2]Margaret Krohn

Typ węzła wpływa na różnorodność usług i systemów na każdym z poziomów jego ulepszenia.[2]

Typ węzła będzie zdefiniowany podczas poszczególnych etapów Beta testów.[9]

Ostateczny typ węzła będzie określony podczas beta testów. Nie jest to rzecz którą będzie łatwo zmienić, dlatego potrzebujemy ustalić jak węzły będą oddziaływać na pobliskie POI i linie questów.[9]Steven Sharif

Marketplaces

Marketplaces are constructed service buildings that are available for placement by mayors of any Town (scena 4) node or higher. These are distinct from a market, which is the unique node building that unlocks at Village (scena 3) of Economic nodes.[10]

These are buildings that the mayor has agency over determining whether or not they should be a constructed project. Constructible buildings can be selected at open plots that are gained as the as the node advances. If they elect to begin construction of one of these types of buildings- one of which is the marketplace- it'll grant certain trade benefits as well as some stalls that the citizens may participate in.[10]Steven Sharif

A node's government decides the placement of its marketplace. After that, the community must come together to build it.[10][11]

Player stalls

Niküan player stall concept art.[12]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[12]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[14], in Marketplaces (the constructible building available for placement by mayors of any Town (scena 4) node or higher), or as business buildings on freehold plots.[15][10]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[10]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[16]

  • Player stalls are rentable by node citizens.[17]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[16]
  • Player stalls are linked to a player's warehouse.[18]
  • Player stalls do not require the attendance of the character or for that character to be online.[17]
    • An attendant NPC is assigned to the stall.[18][16] This may be an "image" of the player.[19]
  • Players are able to input required items for repair and also purchase required materials for that repair.[20]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[21]
info-orange.pngNiektóre z poniższych informacji nie zostały ostatnio potwierdzone przez programistów i mogą nie znajdować się na aktualnym planie rozwoju.
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[22]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[19]
    • These give the location of the stall so players can travel there and purchase the items.[19]
  • Stall sales are also listed in auction houses.[23]
    • This may no longer be accurate.[24]

Artwork

See also

References