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+ | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]] | ||
+ | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]] | ||
− | + | == Races == | |
+ | [[Ashes of Creation]] offers nine playable [[Races|races]].<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref> | ||
− | + | * [[Aela Humans]] ([[Kaelar]] and [[Vaelune]]) | |
− | + | * [[Pyrian Elves]] ([[Empyrean]] and [[Py’Rai]]) | |
+ | * [[Kaivek Orcs]] ([[Ren’Kai]] and [[Vek]]) | ||
+ | * [[Dünzenkell Dwarves]] ([[Dünir]] and [[Niküa]]) | ||
+ | * [[Tul'nar]] | ||
− | == | + | == Racial influence == |
− | |||
+ | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref> | ||
+ | |||
+ | * Each race will have different base stats. | ||
+ | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills. | ||
+ | * Races are not gender or [[Classes|Class]] locked. | ||
+ | * Some classes may work better with certain races but nothing is enforced. | ||
+ | |||
+ | == Racial influence on nodes == | ||
+ | |||
+ | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref> | ||
+ | |||
+ | == Starting zones == | ||
+ | |||
+ | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref> | ||
== Notes == | == Notes == | ||
+ | |||
<references/> | <references/> |
Wersja z 06:10, 15 paź 2017
Races
Ashes of Creation offers nine playable races.[1]
- Aela Humans (Kaelar and Vaelune)
- Pyrian Elves (Empyrean and Py’Rai)
- Kaivek Orcs (Ren’Kai and Vek)
- Dünzenkell Dwarves (Dünir and Niküa)
- Tul'nar
Racial influence
A player's choice of race will influence additional features of gameplay.[2]
- Each race will have different base stats.
- Racial augments may be applied to primary Archetype skills.
- Races are not gender or Class locked.
- Some classes may work better with certain races but nothing is enforced.
Racial influence on nodes
A Node's architecture is determined by the primary race that contributes to its development.[3]
Starting zones
Players will be able to choose their starting Divine gateway.[4]