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Cosmetic armor: Różnice pomiędzy wersjami
(Created) Znacznik: Nowe przekierowanie |
(Convert to article) Znacznik: Usunięto przekierowanie |
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− | + | {{Armor cosmetics}} | |
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+ | == Gear appearance == | ||
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+ | {{Gear appearance}} | ||
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+ | == Appearance slots/Transmogs == | ||
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+ | {{Appearance slots}} | ||
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+ | == Racial weapons and armor == | ||
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+ | {{Racial weapons and armor}} | ||
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+ | == Crafted items == | ||
+ | |||
+ | {{Crafted items}} | ||
+ | |||
+ | == Skins == | ||
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+ | {{Skins}} | ||
+ | |||
+ | === Cosmetic store === | ||
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+ | {{Cosmetic store}} | ||
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+ | == See also == | ||
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+ | * [[Armor]] | ||
+ | * [[Cosmetics]] | ||
+ | * [[Skins]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | [[Category:Armor]][[Category:Cosmetics]] |
Wersja z 18:54, 7 gru 2021
Gear appearance
- Gear is intended to be realistic in appearance.[1][2][3]
- Armor will not be overly sexual in appearance.[1][3]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[2] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[5]
- There might be sliders, but there are not gonna be naked sliders.[5] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[9] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[10]
- Crafters are able to influence what their crafted items look like.[12][13]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[14]
- Dye cosmetics can be used to change gear colors.[15][16][17]
Appearance slots/Transmogs
Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[23][24]
- There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[25]
- Cosmetic slots can be toggled on or off on their character by the player.[26]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[27][28]
- Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[27] – Steven Sharif
Racial weapons and armor
Weapons and armor are not race locked, but armor will take on a racial appearance.[32][33][34]
- The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[7] – Steven Sharif
- Racial appearance of gear is focused on Armor. Weapons will not change in appearance but will scale in size based on race.[8][7]
- Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[7] – Steven Sharif
- Racial appearance of gear sets is tied to the character model of that race.[35]
- When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[35] – Steven Sharif
- Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
- A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[6] – Steven Sharif
Crafted items
Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[36][37][38][39][40][41]
- Completed items can be accessed by players in warehouses at any node regardless of citizenship or housing ownership.[42][36][43]
- Crafted gear is considered best-in-slot in Ashes of Creation.[39]
- Previously it was stated that crafted items will be on-par with boss dropped items.[44][45][46]
- Crafters will be able to assign different skills/abilities and stats on gear.[12][47]
- Master crafters will be able to influence several (but not all) stats on their crafted items.[12][48]
- Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[39] – Steven Sharif
- The rarity of crafted items will be commensurate with the effort required to gather, process and craft the items.[46]
- Stats on crafted items will vary based on the item's rarity.[49]
- Gear appearance is influenced by the rarity of the crafted item.[10]
- That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[49] – Steven Sharif
- Crafters are able to influence what their crafted items will look like.[12][13]
- At the moment, harnessing corruption to warp items into demonic or decayed things is not on the cards.[50]
- A crafter's name is embedded in the items they craft.[51]
- We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[52]
Skins
Accessories/armor, Buildings, Caravans, Mounts, Pets, and Ships sold in the cosmetic store are skins.[55][56][57]
- Skins are cosmetic items that do not grant the user any benefit.[58]
- Skins are only be able to be applied to things that have already been earned, crafted or found within Ashes of Creation.[59][60]
- Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[59] – Steven Sharif
- Caravan skins change the appearance of an in-game mount and in-game caravan that are hooked up to each other.[64][65]
- The best skins will be in-game achievable.[66]
- The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[66] – Steven Sharif
Cosmetic store
The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[15] The cosmetic store offers limited time, limited quantity items to help sustain game development.[69]
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[69]
- Nothing in the cosmetic store will be pay to win.[70]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[70]
- Cash shop cosmetics will offer a diverse selection of unique looks.[71]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[69] – Steven Sharif
- All cosmetic store items will be non-tradeable.[72] There will be no gifting mechanism for cosmetic items.[73]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[73] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 1.3 Transmisja na żywo, 2020-05-29 (50:20).
- ↑ 2.0 2.1 Transmisja na żywo, 2017-05-26 (19:51).
- ↑ 3.0 3.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 5.0 5.1 Transmisja na żywo, 2021-12-23 (1:34:07).
- ↑ 6.0 6.1 Transmisja na żywo, 2024-02-29 (1:15:51).
- ↑ 7.0 7.1 7.2 7.3 Podcast, 2018-08-04 (53:43).
- ↑ 8.0 8.1 Transmisja na żywo, 2022-10-28 (1:41:06).
- ↑ Transmisja na żywo, 2021-09-24 (1:25:27).
- ↑ 10.0 10.1 Transmisja na żywo, 2023-11-30 (1:40:11).
- ↑
- ↑ 12.0 12.1 12.2 12.3 Transmisja na żywo, 2020-11-30 (1:05:22).
- ↑ 13.0 13.1 Transmisja na żywo, 2017-05-24 (24:19).
- ↑
- ↑ 15.0 15.1
- ↑ Transmisja na żywo, 2017-07-18 (54:56).
- ↑ Transmisja na żywo, 2017-07-28 (9:47).
- ↑
- ↑ Transmisja na żywo, 2020-10-30 (1:13:22).
- ↑
- ↑ Transmisja na żywo, 2017-09-03 (48:56).
- ↑ Transmisja na żywo, 2023-05-31 (58:37).
- ↑ Wywiad, 2018-08-24 (5:28).
- ↑ Transmisja na żywo, 2017-11-17 (22:33).
- ↑ 25.0 25.1 Transmisja na żywo, 2020-11-30 (57:50).
- ↑ Transmisja na żywo, 2018-02-09 (50:29).
- ↑ 27.0 27.1 Transmisja na żywo, 2020-07-25 (54:10).
- ↑ Transmisja na żywo, 2019-11-22 (1:08:05).
- ↑ Video, 2020-09-30 (2:44).
- ↑ Transmisja na żywo, 2020-09-30 (47:47).
- ↑ Transmisja na żywo, 2019-07-26 (54:06).
- ↑ 32.0 32.1 Transmisja na żywo, 2022-03-31 (4:57).
- ↑ Transmisja na żywo, 2017-05-26 (44:11).
- ↑ Transmisja na żywo, 2017-05-26 (20:46).
- ↑ 35.0 35.1 Podcast, 2018-08-04 (55:17).
- ↑ 36.0 36.1
- ↑
- ↑ Transmisja na żywo, 2023-04-07 (31:49).
- ↑ 39.0 39.1 39.2 Transmisja na żywo, 2022-06-30 (1:18:55).
- ↑ Transmisja na żywo, 2020-01-30 (1:38:26).
- ↑ Transmisja na żywo, 2017-05-12 (1:00:18).
- ↑
- ↑ Wywiad, 2023-09-10 (47:13).
- ↑ February 8, 2019 - Questions and Answers.
- ↑
- ↑ 46.0 46.1 Transmisja na żywo, 2017-05-10 (14:45).
- ↑ Podcast, 2018-08-04 (59:58).
- ↑
- ↑ 49.0 49.1 Transmisja na żywo, 2020-12-22 (1:15:01).
- ↑
- ↑
- ↑ About Ashes of Creation.
- ↑ Ashes of Creation Store: Cosmetic armor.
- ↑ Transmisja na żywo, 2020-11-30 (56:02).
- ↑
- ↑
- ↑
- ↑ 58.0 58.1 Rime and Regal.
- ↑ 59.0 59.1 59.2
- ↑ Transmisja na żywo, 2018-12-06 (41:43).
- ↑ Transmisja na żywo, 2023-06-30 (1:15:34).
- ↑ Transmisja na żywo, 2020-08-28 (2:14:06).
- ↑
- ↑ 64.0 64.1
- ↑ 65.0 65.1
- ↑ 66.0 66.1
- ↑ Ashes of Creation cosmetic store.
- ↑ Transmisja na żywo, 2020-07-25 (1:53:46).
- ↑ 69.0 69.1 69.2 Transmisja na żywo, 2018-04-8 (PM) (58:29).
- ↑ 70.0 70.1
- ↑
- ↑
- ↑ 73.0 73.1 Wywiad, 2018-05-11 (32:36).