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Player housing

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Wersja z dnia 16:27, 12 paź 2017 autorstwa Lex (dyskusja | edycje) (Missing citations)

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Housing types come in the form of static housing, instanced housing and open-world land ownership [1]. A player can own one of each type of housing [2]. It is possible for a player to claim citizenship to a node once it has developed to stage 3. A player can only claim citizenship to one node at a time. Changing citizenship has a cooldown of 2 weeks [3]

Player housing (pre-alpha)

Kaelar and Empyrean freeholds (pre-alpha)

Static housing

Static housing provides non-instanced player accommodation within a node, also known as in-node housing.[5]

Instanced housing

Instanced housing are also known as apartments. Apartments can be built at node stage 4 if the government chooses to do so.Template:Needs citation Apartments have a fixed size and shape, even if the node progresses.Template:Needs citation Players can rent out apartments which grants the player citizenship.Template:Needs citation The more players rent out apartments the higher their price scales. This is to deter all players from living in one node.Template:Needs citation

Freeholds

Freeholds are plots that can be placed in the open world, so long as the area falls under the Zone of Influence of a Stage 3 node or above. These plots allow players to build many different types of buildings[10], that have wide-ranging effects and abilities. Where these may be placed will be pretty much anywhere, so long as it does not overlay a spawn zone, road pathway, proximity zones to other plots, or hard terrain features such as mountainsides or cliffs.[11]

Template:Freehold siege

Taxes

When a node reaches stage 3 and a player run government has formed, all player housing will pay tax [12]. Tax money goes straight towards node funds in which the government can use towards node development spending. A players tax charge will be determined by the number of structures built on their plot [13].


Notes