2019-04-30 Developer Diaries: Building Tech: Różnice pomiędzy wersjami
Przejdź do nawigacji
Przejdź do wyszukiwania
Znacznik: Anulowanie edycji |
|||
Linia 13: | Linia 13: | ||
|noresultsheader = No references | |noresultsheader = No references | ||
|notnamespace = Template | |notnamespace = Template | ||
− | |linkstoexternal = %RTZ5osw1hnc% ¦ linkstoexternal = %2019-04-30-developer-diaries-building-tool% | + | |linkstoexternal = %RTZ5osw1hnc% ¦ linkstoexternal = %2019-04-30-developer-diaries-building-tool% ¦ linksto = {{ROOTPAGENAME}} |
− | |||
}} | }} | ||
[[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries]][[Category:Devin Lafontaine]] | [[Category:Interviews|^2019^]][[Category:Videos|^2019^]][[Category:Developer Diaries]][[Category:Devin Lafontaine]] |
Wersja z 19:33, 27 cze 2019
Developer Diaries Ashes of Creation Developer Diaries: Building Tool, 30 April 2019. Read the transcript
In the second installment of our Developer Diaries, we take a look behind the scenes of the technology that shapes our buildings as Devin Lafontaine (one of our Senior Environment Artists) and Steven Sharif (our CEO and Creative Director) discuss the creation of the tool and how it will affect players as they adventure throughout the world of Ashes of Creation.