Alpha-1 castle sieges

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Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[2]

Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[4][5]

  • Players will be able to join guilds. These guilds can register for the siege events.[2]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
  • Attackers will start on the opposite end of the map (from the defenders).[2]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[2]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[2]
    • Trebuchets will be fully physical when they are being driven.[2]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
  • Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[4]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5]Steven Sharif

Siege weapons

Trebuchet siege weapon in Alpha-1 castle sieges preview.[10]

It wouldn’t be a castle siege without siege weapons. These are massive machines of war that enable attackers to bring down the walls, and defenders to keep their keep safe. Crafters can bring their own powerful schematics to the battlefield, or you can order baseline siege weapons from your friendly neighborhood siege master NPC. The Castle’s defenders will be able to deploy their own defensive weapons and turrets based on how well they maintained and defended their own Nodes. The sky will be illuminated with fire and fury.[11]

Siege weapons and siege vehicles are able to be utilized during sieges.[13]

Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[15]Steven Sharif
Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[17]Jeffrey Bard

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[18][19][20]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[21]

Alpha-1 combat revamp

Alpha-1 split-body melee weapon combat sneak peek.[22]

I can move while swinging on this guy. I can back up then continue to attack him. Just have complete control over my character while attacking.[22]Steven Sharif

A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[23][24][25][26]

I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[23]Steven Sharif
  • The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[27][28]
  • The current hybrid tab and action combat system will remain after the revamp.[27]
  • This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[29]
  • The revamp will be iterative and will be rolled out to testers in different phases.[28]
  • The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[30]
    • As of July 2023 global cooldowns are not currently in the game.[31]
    • Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[31]

The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[22][32][33]

You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[22]Steven Sharif

Alpha-1 combat was focused on core functionality rather than combat balance.[33] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[34]

Alpha-1 PvE content

PvE content in Alpha-1:

There's over 200 quests in the game right now. There's a bunch of dungeons. We've retooled all of the boss fights. Those dragons that you see in the siege are also in the world- part of the open-world too. There will be a slightly different- there are some extra mechanics in the siege versions versus the ones that are in the world, but there's plenty of cool things to get on both of them, so make sure you check them out and hunt them down.[7]Jeffrey Bard

Alpha-1 playtest schedule

Testy Alpha-1 zaplanowano na jesień 2020 r. Wszystko, co miało miejsce przed tą datą, jest uważane za testy QA, do których osoby wspierające Alpha-1 są zapraszane etapami.[41]

  • Ograniczone testy Alpha-1 rozpoczęły się 28 maja 2020 r. Od sponsorów Royalty i wyższych. Początkowo testy te będą przeprowadzane podczas jednodniowych sesji, które w ciągu kilku miesięcy przekształcą się w weekendowe okresy testowe.[42]
  • Umowa NDA dotycząca tekstu i głosu została wycofana z tej fazy testów.[43]

Testy w maju i czerwcu prawdopodobnie pozostaną pod NDA, dopóki nie poczuję się komfortowo ze stabilnością.[44]Steven Sharif

  • Posiadacze pakietu Leader of men zostanią zaproszeni do rozpoczęcia testów w sierpniu.[45]
  • Latem testy Alpha-1 zostaną rozszerzone, aby objąć wszystkich posiadaczy pakietu Braver of worlds i wyższych. Zaczną również od weekendowych okresów testowych.[42]
  • Bliżej jesieni, celem jest zaproszenie wszystkich graczy Alpha-1 do udziału w tygodniowych sesjach testowych.[42]

Na koniec z radością ogłaszam, że ograniczone testy Alpha One rozpoczną się w maju 2020 roku, zaczynając od naszych sponsorów Alpha One najwyższego poziomu z Kickstarter. Te testy będą początkowo obejmować naszych zwolenników Phoenix Initiative i wyższe. Ponieważ klient gry staje się bardziej stabilny podczas tych ograniczonych testów, zaczniemy wprowadzać naszych odważnych i ponadprzeciętnych zwolenników, a ostatecznie naszych posiadaczy pakietów Interpid w przedsprzedaży. Naszym celem jest, aby klient gry Alpha One był gotowy do pełnego testowania jesienią 2020 roku. Teraz oczywiście ta oś czasu podlega wstępnym testom i jej sukcesowi w ciągu następnych kilku miesięcy, więc upewnij się, że złagodzisz oczekiwania. Głównym celem testowania Ashes jest stworzenie solidnego i przyjemnego doświadczenia podczas iteracji projektowania i wdrażania gry. Ważnym wnioskiem z tego ogłoszenia jest to, że robimy postępy w kierunku grywalnej gry. Przed nami jeszcze długa droga, a wiele systemów w Alpha One to podstawowe systemy, które wymagają jeszcze więcej dopracowania. I nawet teraz nie mogę zagwarantować, że opóźnienia nie wystąpią, ale będziemy starać się być transparentni i komunikować się z Państwem o naszych sukcesach i porażkach.[42]Steven Sharif

Pierwsze testy w maju z naszą inicjatywą Phoenix i wyższymi zwolennikami będą prowadzone podczas jednodniowych sesji, które w ciągu kilku miesięcy ostatecznie przekształcą się w weekendowe okresy testowe, gdy klient gry Alpha One stanie się bardziej stabilny. W okresie letnim, gdy rozszerzamy uczestniczących testerów Alpha One o Bravers i nowszych, oni również zaczną od weekendowych doświadczeń, które sprawdzą cierpliwość naszych graczy. Zbliżając się do jesieni tego roku, zamierzamy zaprosić wszystkich graczy Alpha One do udziału w tygodniowych sesjach testowych i przesunąć granice naszego doświadczenia z Alpha One. W miarę zbliżania się do tych okresów testowych będziemy aktualizować harmonogramy i instrukcje.[42]Steven Sharif

Alpha-1 testing goals

Server deployment and performance testing
  • Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[46]
  • Stand up multiple world server deployments across different geographical regions.[46]
  • Soak test server grid health over a continuous period of production use.[46]
  • Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[46]
  • Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[46]
System functionalities and behavior testing (in their core state)
Player character systems (in their core state)
Ancillary systems (in their core state)

The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[46]Steven Sharif

Alpha-1 testing zone (Alpha island)

Map of Alpha-1 testing zone.[47][48] Kredyt obrazu: Axiom: Angelcry

The Alpha One map including nodes, dungeons, quest givers, POI, teleporters, and camps will be explorable! Note that this is only a small portion of the world of Verra.[49]

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[50]

This is a rather large tropical area; and what we use some of the creatures for is establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[51]Jeffrey Bard

Alpha-1 testing took place in a zone to the north west of the world map.[52] This zone has many islands and a mainland area.[53]

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[64][65][66] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[67]

Wizualizacje

Videos

See also

References

  1. Video, 2021-05-28 (24:44).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Video, 2021-04-30 (19:25).
  3. Video, 2021-05-28 (19:04).
  4. 4.0 4.1 4.2 4.3 4.4 Video, 2021-04-30 (13:02).
  5. 5.0 5.1 5.2 5.3 5.4 Blog: Creative Director's Letter, April 14 2021
  6. 6.0 6.1 6.2 6.3 steven-siege-zone.png
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Transmisja na żywo, 2021-04-30 (41:18).
  8. 8.0 8.1 Podcast, 2021-04-11 (49:40).
  9. 9.0 9.1 Transmisja na żywo, 2021-05-28 (1:04:29).
  10. Video, 2021-05-28 (25:44).
  11. Blog: 10 facts about castle sieges in the MMORPG.
  12. Video, 2021-05-28 (11:55).
  13. Wywiad, 2023-09-10 (22:29).
  14. Wywiad, 2018-08-08 (20:49).
  15. 15.0 15.1 Transmisja na żywo, 2018-01-18 (37:05).
  16. 16.0 16.1 Transmisja na żywo, 2021-05-28 (1:04:29).
  17. Transmisja na żywo, 2017-05-24 (17:08).
  18. Wywiad, 2020-07-29 (31:05).
  19. Wywiad, 2020-07-18 (13:13).
  20. Wywiad, 2020-07-08 (22:37).
  21. steven-wars-prime-time.png
  22. 22.0 22.1 22.2 22.3 Transmisja na żywo, 2021-07-30 (31:22).
  23. 23.0 23.1 Transmisja na żywo, 2023-12-19 (1:30:29).
  24. Transmisja na żywo, 2021-05-28 (1:14:50).
  25. steven-combat-revamp-update.png
  26. Video, 2021-02-26 (6:17).
  27. 27.0 27.1 steven-combat-revamp-update-2.png
  28. 28.0 28.1 Transmisja na żywo, 2021-02-26 (27:41).
  29. Wywiad, 2021-02-07 (49:18).
  30. Transmisja na żywo, 2022-07-29 (1:05:20).
  31. 31.0 31.1 Video, 2023-07-28 (10:18).
  32. Wywiad, 2021-06-13 (4:12).
  33. 33.0 33.1 Transmisja na żywo, 2021-05-28 (1:13:05).
  34. Transmisja na żywo, 2022-05-27 (1:11:41).
  35. Transmisja na żywo, 2022-05-27 (1:16:17).
  36. Blog: Creative Director's Letter, October 16 2020
  37. 37.0 37.1 Newsletter, 2018-08-7
  38. Transmisja na żywo, 2021-03-26 (42:28).
  39. Wywiad, 2021-02-07 (35:30).
  40. 40.0 40.1 40.2 Transmisja na żywo, 2021-03-26 (39:08).
  41. alpha-1-nda-2.png
  42. 42.0 42.1 42.2 42.3 42.4 Creative Director's Letter, 2020-04-1.
  43. Transmisja na żywo, 2020-05-29 (31:37).
  44. alpha-1-nda-1.png
  45. Creative Director's Letter, 2020-07-1.
  46. 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 Alpha One Schedule Update, May 10 2021.
  47. Alpha-1 screenshot.
  48. toast-a1map.png
  49. Guide to Alpha One.
  50. 50.0 50.1 Transmisja na żywo, 2020-11-30 (12:09).
  51. 51.0 51.1 51.2 51.3 51.4 Transmisja na żywo, 2020-11-30 (22:43).
  52. 52.0 52.1 Transmisja na żywo, 2020-11-30 (9:51).
  53. 53.0 53.1 alpha-1-map-size.png
  54. Transmisja na żywo, 2021-03-26 (16:05).
  55. Wywiad, 2022-01-14 (3:50).
  56. steven-a1-map.png
  57. Wywiad, 2020-07-19 (1:21:49).
  58. Podcast, 2021-04-11 (53:01).
  59. Transmisja na żywo, 2020-11-30 (25:45).
  60. steven-pi-not-alpha-island.png
  61. Transmisja na żywo, 2021-01-29 (26:38).
  62. Transmisja na żywo, 2017-10-16 (12:08).
  63. Transmisja na żywo, 2020-11-30 (24:51).
  64. 64.0 64.1 64.2 Transmisja na żywo, 2021-04-30 (4:02).
  65. steven-alpha-1-sales.png
  66. steven-a1-upgrade.png
  67. crowdfunding-packs.png
  68. 68.0 68.1 release-dates.png
  69. 69.0 69.1 Ashes of Creation Store: May cosmetics.