Alpha-1 castle sieges
Alpha-1 castle sieges are based on Ashes of Creation Apocalypse castle sieges.[4][5]
- Players will be able to join guilds. These guilds can register for the siege events.[2]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
- Attackers will start on the opposite end of the map (from the defenders).[2]
- Attackers will be able to use trebuchets to drive to and assault the castle.[2]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
- Alpha-1 castle sieges are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6] – Steven Sharif
- This zone includes the following raid bosses.[4]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[7]
- The opposing team is notified when these raid bosses are being attacked.[4]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 castle sieges.[9]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[9]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[13]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[14][15]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[15] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[16]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is Ships, Siege engines, Weapons, Armor, etc.[17] – Jeffrey Bard
Server prime-time
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[18][19][20]
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[21]
Alpha-1 combat revamp
A revamped combat system will be rolled out during and post Alpha-1 testing based on player feedback.[23][24][25][26]
- I just want to give kudos to the combat team, because in my opinion having played this and watched this and seen the community's response to it, they've done a great job in moving away from what was our direction prior to Alpha-1 to now having developed for Alpha-2 a significantly revamped combat experience; and I think it feels good and it plays well and it's fun.[23] – Steven Sharif
- The goal is to give more agency to the player and achieve a more fluid flow of combat with greater mobility when using abilities.[27][28]
- The current hybrid tab and action combat system will remain after the revamp.[27]
- This revamp will not represent the final form of combat, but will set the general direction that combat will be taking.[29]
- The revamp will be iterative and will be rolled out to testers in different phases.[28]
- The developers will be testing whether or not to use global cooldowns GCDs on different types of abilities during Alpha-2.[30]
- As of July 2023 global cooldowns are not currently in the game.[31]
- Instant cast abilities are referred to as off-global-cooldown or OGCD abilities.[31]
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[22][32][33]
- You'll be able to move forward while swinging your weapon; and this will allow you complete control over your weapon attacks for melee.[22] – Steven Sharif
Alpha-1 combat was focused on core functionality rather than combat balance.[33] Alpha-2 combat will include archetypes, significant ability support, augments, split-body combat, weapon attacks, and many additional items, among other things.[34]
- Changes that allow templated abilities to apply to 3D positions in the air or water will be prototyped and may be included in Alpha-2.[35]
Alpha-1 PvE content
- There are over 200 quests in Alpha-1.[7]
- Approximately 10 percent of the artisan system will be online in Alpha-1.[38][39]
- There are approximately 49 unique gear sets obtainable in Alpha-1.[7]
- These are unique sets with different stats, but some may be similar in appearance.[7]
- There is no instancing in Alpha-1.[6]
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[40]
- Two world bosses requiring party-sized groups.[40]
- One true 40 person raid boss.[40]
- Alpha-1 castle sieges occur in a zone that is accessible via a NPC teleporter.[6][7][8][5]
- This zone includes three Elder dragon raid bosses.[7][4]
- These bosses will also appear in the open world outside the siege zone with slightly different mechanics.[7]
There's over 200 quests in the game right now. There's a bunch of dungeons. We've retooled all of the boss fights. Those dragons that you see in the siege are also in the world- part of the open-world too. There will be a slightly different- there are some extra mechanics in the siege versions versus the ones that are in the world, but there's plenty of cool things to get on both of them, so make sure you check them out and hunt them down.[7] – Jeffrey Bard
Alpha-1 playtest schedule
Testy Alpha-1 zaplanowano na jesień 2020 r. Wszystko, co miało miejsce przed tą datą, jest uważane za testy QA, do których osoby wspierające Alpha-1 są zapraszane etapami.[41]
- Ograniczone testy Alpha-1 rozpoczęły się 28 maja 2020 r. Od sponsorów Royalty i wyższych. Początkowo testy te będą przeprowadzane podczas jednodniowych sesji, które w ciągu kilku miesięcy przekształcą się w weekendowe okresy testowe.[42]
- Umowa NDA dotycząca tekstu i głosu została wycofana z tej fazy testów.[43]
Testy w maju i czerwcu prawdopodobnie pozostaną pod NDA, dopóki nie poczuję się komfortowo ze stabilnością.[44] – Steven Sharif
- Posiadacze pakietu Leader of men zostanią zaproszeni do rozpoczęcia testów w sierpniu.[45]
- Latem testy Alpha-1 zostaną rozszerzone, aby objąć wszystkich posiadaczy pakietu Braver of worlds i wyższych. Zaczną również od weekendowych okresów testowych.[42]
- Bliżej jesieni, celem jest zaproszenie wszystkich graczy Alpha-1 do udziału w tygodniowych sesjach testowych.[42]
Na koniec z radością ogłaszam, że ograniczone testy Alpha One rozpoczną się w maju 2020 roku, zaczynając od naszych sponsorów Alpha One najwyższego poziomu z Kickstarter. Te testy będą początkowo obejmować naszych zwolenników Phoenix Initiative i wyższe. Ponieważ klient gry staje się bardziej stabilny podczas tych ograniczonych testów, zaczniemy wprowadzać naszych odważnych i ponadprzeciętnych zwolenników, a ostatecznie naszych posiadaczy pakietów Interpid w przedsprzedaży. Naszym celem jest, aby klient gry Alpha One był gotowy do pełnego testowania jesienią 2020 roku. Teraz oczywiście ta oś czasu podlega wstępnym testom i jej sukcesowi w ciągu następnych kilku miesięcy, więc upewnij się, że złagodzisz oczekiwania. Głównym celem testowania Ashes jest stworzenie solidnego i przyjemnego doświadczenia podczas iteracji projektowania i wdrażania gry. Ważnym wnioskiem z tego ogłoszenia jest to, że robimy postępy w kierunku grywalnej gry. Przed nami jeszcze długa droga, a wiele systemów w Alpha One to podstawowe systemy, które wymagają jeszcze więcej dopracowania. I nawet teraz nie mogę zagwarantować, że opóźnienia nie wystąpią, ale będziemy starać się być transparentni i komunikować się z Państwem o naszych sukcesach i porażkach.[42] – Steven Sharif
Pierwsze testy w maju z naszą inicjatywą Phoenix i wyższymi zwolennikami będą prowadzone podczas jednodniowych sesji, które w ciągu kilku miesięcy ostatecznie przekształcą się w weekendowe okresy testowe, gdy klient gry Alpha One stanie się bardziej stabilny. W okresie letnim, gdy rozszerzamy uczestniczących testerów Alpha One o Bravers i nowszych, oni również zaczną od weekendowych doświadczeń, które sprawdzą cierpliwość naszych graczy. Zbliżając się do jesieni tego roku, zamierzamy zaprosić wszystkich graczy Alpha One do udziału w tygodniowych sesjach testowych i przesunąć granice naszego doświadczenia z Alpha One. W miarę zbliżania się do tych okresów testowych będziemy aktualizować harmonogramy i instrukcje.[42] – Steven Sharif
Alpha-1 testing goals
- Server deployment and performance testing
- Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[46]
- Stand up multiple world server deployments across different geographical regions.[46]
- Soak test server grid health over a continuous period of production use.[46]
- Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[46]
- Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[46]
- System functionalities and behavior testing (in their core state)
- Node features (In their core state).[46]
- Experience collection – The ability for nodes to collect and store accrued experience from players in their Zone of influence and for this data to persist in a global hierarchy of the node matrix.[46]
- Propagation – The ability for nodes to advance in stages, reflecting the appropriate advancements in the following: culture, layout, quest hooks, spawners, crafting and processing stations, NPCs, service buildings, merchant tables, prop placement, housing, citizenship, government systems (election, appointment, terms, admin interface) and taxes, |points of interest propagation and advancement, public projects, and parenting/vassal hierarchy.[46]
- Player character systems (in their core state)
- Experience collection and persistence, experience debt, death effects, corruption and flagging, inventory systems, character paper doll and equipable items, property ownership and player storage, stats and waterfall derivatives, combat and ability systems, tab and action states, race and class selection and their customization, movement and character states, looting and party management systems.[46]
- Ancillary systems (in their core state)
- Caravans, drop, spawn, and reward table adaptations, player trading, mount and vehicle systems, raid and party functionality, guild progression and persistence, guild hierarchy, chat systems, customized AI behavior trees, boss functionality, harvesting prerequisites and procedural resource spawners, recipes and craft station systems, interactable containers and objects, global event manager, siege and battleground systems, open world traversal and dungeon design, quest and narrative dialogue setup.[46]
The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[46] – Steven Sharif
Alpha-1 testing zone (Alpha island)
Alpha-1 testing took place in a zone to the north west of the world map.[52] This zone has many islands and a mainland area.[53]
- The Alpha-1 starting area is set in the ruins of an Pyrian divine gateway.[54]
- There are 12 different (sub)zones in the Alpha-1 testing location.[51]
- The Alpha-1 map was approximately 70 km2 of playable area.[55]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[60]
- There are approximately 4 biomes in Alpha-1: Flood plains, Desert (Desert), Snowy mountains, Forest.[61][62]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[63]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[64][65][66] Upgrades to Kickstarter and Summer crowdfunding packs are also available in the store for the difference in package price.[67]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[37]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer pre-order pack (History).[68][69][64][5]
Wizualizacje
2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2020-10-31
Videos
See also
References
- ↑ Video, 2021-05-28 (24:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Video, 2021-04-30 (19:25).
- ↑ Video, 2021-05-28 (19:04).
- ↑ 4.0 4.1 4.2 4.3 4.4 Video, 2021-04-30 (13:02).
- ↑ 5.0 5.1 5.2 5.3 5.4 Blog: Creative Director's Letter, April 14 2021
- ↑ 6.0 6.1 6.2 6.3
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Transmisja na żywo, 2021-04-30 (41:18).
- ↑ 8.0 8.1 Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1 Transmisja na żywo, 2021-05-28 (1:04:29).
- ↑ Video, 2021-05-28 (25:44).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Video, 2021-05-28 (11:55).
- ↑ Wywiad, 2023-09-10 (22:29).
- ↑ Wywiad, 2018-08-08 (20:49).
- ↑ 15.0 15.1 Transmisja na żywo, 2018-01-18 (37:05).
- ↑ 16.0 16.1 Transmisja na żywo, 2021-05-28 (1:04:29).
- ↑ Transmisja na żywo, 2017-05-24 (17:08).
- ↑ Wywiad, 2020-07-29 (31:05).
- ↑ Wywiad, 2020-07-18 (13:13).
- ↑ Wywiad, 2020-07-08 (22:37).
- ↑
- ↑ 22.0 22.1 22.2 22.3 Transmisja na żywo, 2021-07-30 (31:22).
- ↑ 23.0 23.1 Transmisja na żywo, 2023-12-19 (1:30:29).
- ↑ Transmisja na żywo, 2021-05-28 (1:14:50).
- ↑
- ↑ Video, 2021-02-26 (6:17).
- ↑ 27.0 27.1
- ↑ 28.0 28.1 Transmisja na żywo, 2021-02-26 (27:41).
- ↑ Wywiad, 2021-02-07 (49:18).
- ↑ Transmisja na żywo, 2022-07-29 (1:05:20).
- ↑ 31.0 31.1 Video, 2023-07-28 (10:18).
- ↑ Wywiad, 2021-06-13 (4:12).
- ↑ 33.0 33.1 Transmisja na żywo, 2021-05-28 (1:13:05).
- ↑ Transmisja na żywo, 2022-05-27 (1:11:41).
- ↑ Transmisja na żywo, 2022-05-27 (1:16:17).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ Transmisja na żywo, 2021-03-26 (42:28).
- ↑ Wywiad, 2021-02-07 (35:30).
- ↑ 40.0 40.1 40.2 Transmisja na żywo, 2021-03-26 (39:08).
- ↑
- ↑ 42.0 42.1 42.2 42.3 42.4 Creative Director's Letter, 2020-04-1.
- ↑ Transmisja na żywo, 2020-05-29 (31:37).
- ↑
- ↑ Creative Director's Letter, 2020-07-1.
- ↑ 46.00 46.01 46.02 46.03 46.04 46.05 46.06 46.07 46.08 46.09 46.10 Alpha One Schedule Update, May 10 2021.
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 50.0 50.1 Transmisja na żywo, 2020-11-30 (12:09).
- ↑ 51.0 51.1 51.2 51.3 51.4 Transmisja na żywo, 2020-11-30 (22:43).
- ↑ 52.0 52.1 Transmisja na żywo, 2020-11-30 (9:51).
- ↑ 53.0 53.1
- ↑ Transmisja na żywo, 2021-03-26 (16:05).
- ↑ Wywiad, 2022-01-14 (3:50).
- ↑
- ↑ Wywiad, 2020-07-19 (1:21:49).
- ↑ Podcast, 2021-04-11 (53:01).
- ↑ Transmisja na żywo, 2020-11-30 (25:45).
- ↑
- ↑ Transmisja na żywo, 2021-01-29 (26:38).
- ↑ Transmisja na żywo, 2017-10-16 (12:08).
- ↑ Transmisja na żywo, 2020-11-30 (24:51).
- ↑ 64.0 64.1 64.2 Transmisja na żywo, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 68.0 68.1
- ↑ 69.0 69.1 Ashes of Creation Store: May cosmetics.